Infinite Sand

When making this animation, I focused on sound design for the first time to try and create a satisfying render. I had previously never given sound design much consideration, so I wanted to attempt it with this render.
I learnt a variety of techniques for this render. Using booles to subtract shapes from geometry, creating translucent and glass materials, and using displacement maps for a detailed, natural sand terrain.
Technology Used
Cinema4D
Professional 3D modeling, animation, and rendering software. Widely used in film, advertising, and architectural visualization.
My first time paying attention to sound design and foley to add a sense of realism and satisfaction to a render.
